Welcome to WordPress. This is your first post. Edit or delete it, then start writing!
Cybernetic Patching Workshop
This workshop provides an introduction to cybernetics and analog computation in the context of modular synthesizers, non-linear feedback instruments, and algorithmic/generative music. Learn about the conceptual ancestors of the analog synthesizer and unlock the full potential of analog audio synthesis, moving beyond the stereotypical EDM/groove box logic. It is ideal for intermediate and advanced synthesizer users.
The workshop is designed for artists working with analog or virtual analog modular synthesizers who have experience in patching basic synthesizer configurations and are interested in understanding and utilizing fundamental building blocks of analog computers and synthesizers, such as comparators, integrators, inverters, and summers.
Using these components in mental and physical models allows artists to utilize higher-level components, such as VCOs, VCFs, VCAs, and ADSRs, more comprehensively and effectively, bypassing the technical and aesthetic limitations embedded in most commercial music electronics.
Building complex tools from simple components will serve as the conceptual guideline to achieve audio-reactive patches, environment-sensing and self-regulating systems, and other methods of deriving order from chaos and information from processes.
The first session introduces theories regarding the interaction of living and non-living agents, such as humans, machines, and their environments, followed by five sessions analyzing tools and building patches in VCV Rack. Prior knowledge of mathematics, electronics, or music theory is not required.
Sessions:
WSCY1 - Introduction to Cybernetic Theory
WSCY2 - Audio Reactive Patches and Integrators
WSCY3 - Chaos Theory in Audio Synthesis. L-Sytems and Other Systems of Growth etc.
WSCY4 - Sample and Hold and Shift Registers or AD-Converters as Instruments
WSCY5 - Bio-Feedback, Sensors
WSCY6 - Machine Learning / Analog Neural Networks
Upcoming workshops:
Hyperlinear
Semi-deterministic sound workshops
Design / Art Direction
Joe Gilmore